我的世界1.8怎么发射跟踪火球, 我的世界1.8其实有很多神奇的命令代码可以实现。许多玩家可以实现一些很酷的场景,例如可以跟踪的火球。今天,边肖将为您带来一份如何在我的世界1.8中发射和跟踪火球的详细列表。
我的世界1.8如何发射追踪火球火球代码详细列表:
1.命令:
记分板:
Add fbitem dummy to scoreboard target (call fireball)
Scoreboard target add fbentity dummy (target)
2、召唤火球:
1、记分牌玩家集合@ e【type=Item】FB Item 1 { Item:{ id:minecraft:fire _ charge,Count:1b,tag:{display:{Name:追踪火球,传说:【问键使用】},ench:【】} },OnGround:1b}
检测一个物品(名称:追踪火球,标签:使用的Q键,数量:1,扔在地上,类型:火焰炸弹,附魔:【】)
将fbitem设置为1点。
2. Execute @ e [score _ fbitem _ min=1] ~ ~ Call fireball ~ ~ {direction: [], explosive power: 3, user-defined name: fbaa}
(1)检测fbitem得分为1的实体。
召唤火球(名称:fbaa,威力:3
3. Execute @ e [score _ fbitem _ min=1] ~ ~ particle lava ~ ~ 2.5 ~ 0.50.50 150 force.
添加特效
4、kill @ e【score _ FB Item _ min=1,type=Item】
用fbitem 1清除项目。
3.设定目标
1、记分牌玩家重置@ e【score _ FB实体_ min=1】FB实体
清空fbentity大于或等于1的所有实体的fbentity记分板。
2, scoreboard player set @ e [type=zombie] fbentity 1
将僵尸设定为1。
3, scoreboard player set @ e [type=creeper] fbentity 1
将爬行设置为1点。
4、执行@a~ ~ ~记分牌玩家集合@ e【c=1,score_fbentity_min=1,score _ FB entity=1】FB实体2
将最接近玩家的第一个点设置为2点。
(2点是火球的目标)
4、火球运动:
当目标是:
-x:execute @ e【score _ FB entity _ min=2】~ 2 ~ ~实体数据@ e【type=Fireball,name=fbaa,dx=50,dy=1】{ direction:【-1.0,0.0,0.0】}
检测目标
让火球在目标X轴2格处为起点,目标X轴50格处为终点,Y轴1格处为终点的区域内沿-X方向移动。
x:execute @ e【score _ FB entity _ min=2】~-2 ~ ~实体数据@ e【type=Fireball,name=fbaa,dx=-50,dy=1】{ direction:【1.0,0.0,0.0】}
-z:execute @ e【score _ FB entity _ min=2】~ ~ ~ 2实体数据@ e【type=Fireball,name=fbaa,dz=50,dy=1】{ direction:【0.0,0.0,-1.0】}
z:execute @ e【score _ FB entity _ min=2】~ ~-2实体数据@ e【type=Fireball,name=fbaa,dz=-50,dy=1】{ direction:【0.0,0.0,1.0】}
-x-z:execute @ e【score _ FB entity _ min=2】~ 1 ~ ~ 1实体数据@ e【type=Fireball,name=fbaa,dx=50,dz=50,dy=1】{ direction:【-1.0,0.0,-1.0】}
xz:execute @ e【score _ FB entity _ min=2】~-1 ~ ~-1实体数据@ e【type=Fireball,name=fbaa,dx=-50,dz=-50,dy=1】{ direction:【1.0,0.0,1.0】}
x-z:execute @ e【score _ FB entity _ min=2】~-1 ~ ~ 1实体数据@ e【type=Fireball,name=fbaa,dx=-50,dz=50,dy=1】{ direction:【1.0,0.0,-1.0】}
-xz:execute @ e【score _ FB entity _ min=2】~ 1 ~ ~-1实体数据@ e【type=Fireball,name=fbaa,dx=50,dz=-50,dy=1】{ direction:【-1.0,0.0,1.0】}
y:execute @ e【score _ FB entity _ min=2】~ ~-2 ~实体数据@ e【type=Fireball,name=fbaa,dy=-30】{ direction:【0.0,1.0,0.0】}
-y:execute @ e【score _ FB entity _ min=2】~ ~ 3 ~实体数据@ e【type=Fireball,name=fbaa,dy=30】{ direction:【0.0,-1.0,0.0】}
-xy:execute @ e【score _ FB entity _ min=2】~ 1 ~-1 ~实体数据@ e【type=Fireball,name=fbaa,dy=-30,dx=50】{ direction:【-1.0,1.0,0.0】}
xy:execute @ e【score _ FB entity _ min=2】~-1 ~-1 ~实体数据@ e【type=Fireball,name=fbaa,dy=-30,dx=-50】{ direction:【1.0,1.0,0.0】}
-x-y:execute @ e【score _ FB entity _ min=2】~ 1 ~ 2 ~实体数据@ e【type=Fireball,name=fbaa,dy=30,dx=50】{ direction:【-1.0,-1.0,0.0】}
x-y:execute @e[score_fbentity_min=2] ~-1 ~2 ~ entitydata @e[type=Fireball,name=fbaa,dy=30,dx=-50] {direction:[1.0,-1.0,0.0]}
-zy:execute @e[score_fbentity_min=2] ~ ~-1 ~1 entitydata @e[type=Fireball,name=fbaa,dy=-30,dz=50] {direction:[0.0,1.0,-1.0]}
zy:execute @e[score_fbentity_min=2] ~ ~-1 ~-1 entitydata @e[type=Fireball,name=fbaa,dy=-30,dz=-50] {direction:[0.0,1.0,1.0]
z-y:execute @e[score_fbentity_min=2] ~ ~2 ~-1 entitydata @e[type=Fireball,name=fbaa,dy=30,dz=-50] {direction:[0.0,-1.0,1.0]}
-z-y:execute @e[score_fbentity_min=2] ~ ~2 ~1 entitydata @e[type=Fireball,name=fbaa,dy=30,dz=50] {direction:[0.0,-1.0,-1.0]}
-x-y-z:execute @e[score_fbentity_min=2] ~1 ~2 ~1 entitydata @e[type=Fireball,name=fbaa,dx=50,dy=30,dz=50] {direction:[-1.0,-1.0,-1.0]}
x-y-z:execute @e[score_fbentity_min=2] ~-1 ~2 ~1 entitydata @e[type=Fireball,name=fbaa,dx=-50,dy=30,dz=50] {direction:[1.0,-1.0,-1.0]}
-x-yz:execute @e[score_fbentity_min=2] ~1 ~2 ~-1 entitydata @e[type=Fireball,name=fbaa,dx=50,dy=30,dz=-50] {direction:[-1.0,-1.0,1.0]}
x-yz:execute @e[score_fbentity_min=2] ~-1 ~2 ~-1 entitydata @e[type=Fireball,name=fbaa,dx=-50,dy=30,dz=-50] {direction:[1.0,-1.0,1.0]}
-xy-z:execute @e[score_fbentity_min=2] ~1 ~-1 ~1 entitydata @e[type=Fireball,name=fbaa,dx=50,dy=-30,dz=50] {direction:[-1.0,1.0,-1.0]}
xy-z:execute @e[score_fbentity_min=2] ~-1 ~-1 ~1 entitydata @e[type=Fireball,name=fbaa,dx=-50,dy=-30,dz=50] {direction:[1.0,1.0,-1.0]}
-xyz:execute @e[score_fbentity_min=2] ~1 ~-1 ~-1 entitydata @e[type=Fireball,name=fbaa,dx=50,dy=-30,dz=-50] {direction:[-1.0,1.0,1.0]}
xyz:execute @e[score_fbentity_min=2] ~-1 ~-1 ~-1 entitydata @e[type=Fireball,name=fbaa,dx=-50,dy=-30,dz=-50] {direction:[1.0,1.0,1.0]}
execute @e[type=Fireball,name=fbaa] ~ ~ ~ particle flame ~ ~ ~ 0.1 0.1 0.1 0 8 force
火球移动轨迹特效
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